Expertise in Real-Time Graphics & Virtual Production– 15 years of experience integrating Unreal Engine, OpenGL pipelines, and LED volume workflows for XR, AR, and VR applications.
Proven Track Record in Systems Integration– Developed theRoss Overdrive and Brainstorm3D integrationand served as aQC tester for Vizrt & Cinema4D, ensuring seamless real-time graphics workflows in broadcast. Led regional project portfolios for Vizrt, directing end-to-end implementations, overseeing budgets, and ensuring customer satisfaction. Trained clients and teams onBrainstorm3D’s XR, VR, and AR software, improving adoption rates and workflow efficiency.
Leadership & Technical Project Management– Led high-performing teams atBrainstorm3D, Vizrt, and Panasonic Xperiences, managing system design, technical operations, and major client implementations.
Bridging Legacy & Next-Gen Technology– Helping traditional broadcasters modernize while guiding new adopters toward scalable, cost-effective solutions.
PCR Automation– Specializing incontrol room automation, includingViz Mosart integration with all major broadcast switchers, as well asAPI-triggered automation and GPI/O over IP solutions, ensuring seamless real-time production workflows.
Industry Experience
Manager, Technical Operations & Professional Services (Brainstorm3D, US & Canada) – Led cross-functional teams of Solutions Architects and Software Engineers, ensuring top-tier technical consulting and support.
Systems Engineer & Technical Project Manager (Brainstorm3D) – Trained Motion Designers and Unreal Artists, delivered pre-sales consulting, and optimized XR/VR/AR workflows.
Technical Project Manager & Solutions Architect (Vizrt) – Directed end-to-end implementations of Vizrt products, overseeing projects, budgets, and operational alignment.
Product Specialist (Vizrt) – Delivered product demonstrations, pre-sales consultations, and real-time broadcast system commissioning.
Production Manager (Greenville Drive) – Managed AV operations for over 300 hours of broadcast content annually.